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Originally Posted by zoster Hi all!
( first of all, i apologize if this thread should be under another sub-forum, like the Analysis, Topology and Differential Geometry, but it is a very conceptual problem that might be too insignificant for that forum )
Considering this animation, i can't see how the length of the radius is determined in the terminal stage, where the 3 points overlap. Since there are 3 overlapping lines (the normals to the curve), we don't have an intersection of lines, so i don't get how the end point of the radius (meaning the center of the circle) is determined...
Secondary Question: how is that animation valid when the curve used as example isn't symmetrical anymore to the normal of the given point (and therefore the 3 normals aren't concurrent anymore) |
In that animation there are no normals at all. The construction used is the fact that there is a unique circle through three (non-collinear) points.
Maybe what you are thinking about is that in a calculus-based approach to osculating circles it is usual to use normals to the curve. In that case, you can specify the centre of the circle as the point where
two normals intersect. The centre of the osculating circle is then the limiting position of that centre as the two points on the curve move closer and closer together.