Thanks for that post! I'm understanding parts of it =D
Is this because

and

are the cube roots of unity? I thought that just

was the cube root of unity?
Assuming

and

are the cube roots of unity, you would also have to include 1 (ie. the cube roots of unity are 1,

and

. Since the sum of these roots must equal 0 then

so

?
How did you end up with this? I've tried working it through on my whiteboard but i'm not ending up with anything like it.
As soon as I know that i'm thinking of it correctly I will probably be able to understand the rest of it.